game module =========== This module provides high-level functions to control a battle session. It wraps native C++ backend functions such as battle initialization, selection, and visualization. `battle_start()` returns both the first observation and the low-level `StartData` result. .. contents:: :local: :depth: 2 Functions --------- .. autofunction:: game.battle_start .. autofunction:: game.battle_finish .. autofunction:: game.battle_select .. autofunction:: game.visualize_data